95 guidance statements support this user need:
- 2D alternative to 3D - For systems that provide three dimensional content, people may need three dimensional visual information presented using only two dimensions.
- Adaptable captions - As a person who uses captions or subtitles to access spoken content, and who also has moderate visual impairment, I need to be able to customize the presentation of captions and subtitles so I can read them effectively.
- Adjustable parts - For systems with physical input or output devices, people may need to adjust the location and position of the devices to have all of them within easy view and reach.
- Adjustable volume - For systems that present auditory content, people may need to adjust the volume of the system to a suitable level.
- Alternative to auditory alerts - For systems that provide auditory alerts regarding critically important information, people may need to receive visual or tactile alerts instead.
- Alternative to tactile alerts - For systems that provide visual alerts regarding critically important information, people may need to receive auditory or visual alerts instead.
- Alternative to visual alerts - For systems that provide visual alerts regarding critically important information, people may need to receive auditory or tactile alerts instead.
- Appropriate brightness - For systems that present visual content, people may need to change the brightness based on the viewing environment and situation.
- Appropriate challenging - For systems used to complete tasks or play games, people may need to set the complexity or difficulty at a level which is challenging and motivating but not discouraging to me.
- Appropriate speed - For systems that present dynamic images, people may need adjust the presentation speed to enable them to perceive and track them.
- Appropriate tactile settings - As someone who uses tactile output, I need to have control over tactile settings so that they better fit my needs (including adjustment of vibration amplitude, and choosing vibration patterns instead of frequency or strength attributes).
- Audio characteristics - For systems that present auditory content, people may need to adjust specific characteristics of audio content, cues, and feedback.
- Auditory equivalents - For systems with auditory content, people may need that content presented programmatically or need equivalent visual and tactile versions.
- Avoid auditory distractions - For systems with auditory output, people may need to avoid auditory distractions that may prevent them from focusing on a task.
- Avoid cognitive overloads - For system the presents content and other stimuli, people may need to avoid cognitive overloads?
- Avoid contrast changes - For systems that present content, people may need to avoid changes to the foreground color that reduce the contrast with the background color.
- Avoid excessive heat - For systems that require physical operation, people may need to limit the amount of heat (or other radiation) on controls so that it does not cause discomfort or injury.
- Avoid excessive heat - For systems that provide tactile content, people may need to limit the amount of heat (or other radiation) felt at touch points so that it does not interfere with their ability to perceive tactile information
- Avoid excessive vibration - For systems that provide tactile content, people may need to limit the amount of vibration so that it does not interfere with their ability to perceive information.
- Avoid glare - For stationary or installed systems, people may need to avoid reflective and environmental glare.
- Avoid interruptions - For systems that include notifications, advertisements, browser pop-ups, or other interruptions to task completion, people may need to avoid the unnecessary interruptions.
- Avoid olfactory distractions - For systems with olfactory output, people may need to avoid olfactory distractions that may prevent them from focusing on a task.
- Avoid overwhelming audio - For systems with audio content, people may need to avoid audio events that may overload their perception.
- Avoid overwhelming haptics - For systems with tactile content, people may need to avoid haptic effects events that may overload their perception or prevent them from completing a tactile task.
- Avoid overwhelming visuals - For systems with visual content, people may need to avoid visual events that may overload their perception.
- Avoid tactile distractions - For systems with tactile output, people may need to avoid tactile distractions that may prevent them from focusing on a task.
- Avoid visual distractions - For systems with visual output, people may need to avoid visual distractions that may prevent them from focusing on a task.
- Background noise - For systems that present content, people may need to be able to distinguish information in the foreground from background noise (noise which may be of any modality).
- Changing content alternatives - For systems that provide changes in content (including state, role or value), people may need visual, auditory, and tactile indications of the change.
- Changing content programmatic - For systems that provide changes in content (including state, role or value), people may need programmatic indcations of the change.
- Characters and punctuation - For systems that include language based content, people may need the characters, symbols, and punctuation required to understand ambiguous words and phrases.
- Clean accessible name - Relates to interactive equivalent
- Consistent layout - For systems that present content, people may need consistent layouts and hierarchies using familiar conventions.
- Consistent visual design - For systems with visual content, people may need content that uses consistent and familiar visual conventions.
- Default fonts - For systems that present text, people may need text to be written using a font and style that supports readability (example: avoids all caps, italics, and very light weights).
- Distinguish auditory components - For systems with multiple auditory components or channels (potentially including assistive technology or accessibility features), people may need to clearly perceive and distinguish the various auditory components and not have them interfere with each other.
- Distinguish auditory components - People may need to use assistive technology or accessibility features without interference from other devices.
- Distinguish if actionable - For systems that include static and interactive components, people may need interactive components to be clearly distinguishable visually and programmatically from static content.
- Distinguish tactile components - For systems with multiple tactile components or channels, people may need to be able to clearly perceive and distinguish the various tactile components.
- Distinguish visual components - For systems with multiple visual components, people may need to be able to clearly perceive and distinguish the various visual components and not have them interfere with each other.
- Emotional coping - For systems with triggering content, people may need to to have assistance in coping with my emotional reactions to using the system.
- Encouragement on task progress - For systems used to complete tasks, people may need to receive encouragement that the I am progressing with a task.
- Error identification - For systems with possible errors, people may need errors to be identified sensorily and programmatically.
- Familiar interactions - People may need content and interfaces that follow familiar user interface interaction behavior and feedback conventions.
- Focus indicators - People may need visible and programmatic focus indicators with high contrast/luminosity against adjacent colors that are not visually obscured by other content.
- Goal & value reminder - For systems used to complete tasks, people may need to receive periodic reminders of the goal being worked on and its value.
- Information on task progress - For systems used to complete tasks, people may need to receive information regarding the progress of completing a task.
- Keyboard commands displayed - For systems that accept keyboard input, people may need the available keyboard commands clearly displayed.
- Language of content - For systems that present language based content, people may need the language of content to be programmatically determinable.
- Limited vision distinguish distractions - For systems that present content that is not related to a task or from a different source than the main content, people may need the secondary content to be clearly indicated programmatically, visually with high luminosity, or with equivalent auditory and tactile versions.
- Magnification - For systems that present visual content, people may need to magnify or resize content.
- Meaningful organization - For systems that present content, people may need the content organized into logical, cohesive sections both sensorily and programmatically.
- Meaningful sequence - For systems that present content, people may need the content to be available in a meaningful sequence both sensorily and programmatically.
- Monoaural information - For systems that present multi-channel audio information, including directional information, people may need the same information available in a monoaural form.
- Multi-frequency events - For systems that present audio alerts and other events, people may need them presented in multiple frequencies, including frequencies where their hearing may be better.
- Multiple simultaneous modalities - For systems that present information, people may need the information presented simultaneously in multiple preferred modalities (visual and audio; tactile and audio; visual and tactile; or visual, audio, and tactile).
- Mute all audio - For systems with audio output, people may need the ability to silence or mute all audio output.
- Name, role, value, state - Overlap with programmatic structure and relationships.
- No tone differentiation - For systems that present audio alerts, notifications, and other events, people may need characteristics other than tone differentiation to distinguish between different audio events or obtain information from such audio events.
- No-color equivalents - For systems that use color to indicate meaning, people may need information provided through chromaticity to be available in another visual manner.
- Nonauditory instruction references - For systems that provide instructions, people may need instructions that reference auditory information to include an additional programmatic reference or provide equivalent visual or tactile references.
- Nongustatory nonolfactory alternate instruction references - For systems that provide instructions, people may need instructions that reference smell or taste to include an additional programmatic reference or provide equivalent visual, auditory, and tactile references
- Nontactile alternate instruction references - For systems that provide instructions, people may need instructions that reference touch to include an additional programmatic reference or provide equivalent visual or auditory references
- Nontext contrast - For systems that present visual interface components and graphical objects, people may need these to have sufficient contrast with adjacent colors.
- Nonvisual and Auditory Alternate Intruction References - As a user with no vision and no hearing, I need instructions that reference auditory or visual information to include an additional programmatic reference or provide equivalent tactile references
- Nonvisual instruction references - For systems that provide instructions, people may need instructions that reference visual information to include an additional programmatic reference or provide equivalent auditory or tactile references.
- Notifications in auditory alternatives - For systems that present auditory notifications, people may need visual or tactile equivalents.
- Olfactory equivalents - For systems with olfactory or gustatory content, people may need that content presented programmatically or need equivalent visual, auditory, and tactile versions.
- Output modality choice - As a user with limited or no vision or with limited or no hearing, I need to be able to choose modalities to be used for outputs from the system.
- Preparing for tasks - For systems used to complete tasks, people may need to know what they will need to complete each task before they begin.
- Programmatic structure and relationships - For systems that present content, people may need structure and relationships (title, labels, section headings) presented sensorily and programmatically.
- Recognizable signals - For systems that provide alerts, people may need recognizable signals (including feedback and cues) for different alerts or other messages that use signals.
- Select audio stream - For a system with multiple audio streams, people may need to select and deselect different audio streams.
- Separate identification & activation - For system with interactive components, people may need to have separate means of identifying and then activating controls.
- Separate selection & activation - For system with interactive components, people may need to have separate means of selecting and then activating controls.
- Sequence of task steps - For systems used to complete tasks, people may need prompts identifying the appropriate next step to perform for a task.
- Sign language characteristics - For systems with sign language, people may need sign language presented with sufficient size, resolution, magnification, speed, and contrast.
- Sign language characteristics - For systems that present auditory content, people may need sign language content in a sign language that they understand.
- Signposts - People may need clear signposts to indicate specific locations where functionalities can be found.
- Simple login - For systems with a login, people may need a simple way to log in.
- Status indicators - For systems with toggle controls that have states, people may need the state of the system available to them.
- Successes acknowledged - For systems used to complete tasks, people may need to have even small successes acknowledged to increase self-esteem.
- Supplement auditory location cues - For systems that present auditory cues to location in space, people may need the location represented in other forms, such as visual, textual, or haptic cues.
- Tactile symbol clarity - As someone who feels tactile symbols, I need to have tactile symbols with an appropriate level of clarity so that I can easily perceive, differentiate, or read them.
- Tactile text speed - As someone who reads tactile text, I need to have tactile text at an appropriate reading speed.
- Text alignment - For systems with text, I need text not to be set to full justify.
- Text contrast - For systems that present text, people may need text to have sufficient contrast with its background.
- Timeout warning - For systems that time out, people may need to be notified when a timeout is about to occur and has occurred.
- Title - For systems with pages or page-like groups of content, people may need the page or screen to have a visual and programmatic title that describes the purpose of the page.
- Unchanging button functionality - For systems that require physical operation, people may need each button or key to have its own functionality rather than functionality that changes depending on context.
- Unexpected movement - For systems with a visual interface, people may need content and controls to remain in the same relative location and not move unexpectedly.
- Visual equivalents - For systems with media content, people may need audio descriptions or a text transcript available.
- Visual/tactile feedback at control location - As a user with a disability who might not be paying attention to other output devices, I need to have visual or tactile feedback occur at the same location as the control I am using.
- Voice commands displayed - For systems with dictation and voice commands, people may need to have available voice commands clearly displayed.
- Within viewing range - For systems with physical output devices, people may need to have information and controls within their viewing range.