Separate selection & activation

For system with interactive components, people may need to have separate means of selecting and then activating controls.

Notes

Some potential examples:

Note: This is in the " Perceive " section in the ISO guidelines, but seems to (also) be related to operation.

Mappings

Required abilityAccessibility characteristicSupport needed
MobilityMotionAlternative
Fine motor controlMotionAlternative
AuditoryBinaryAlternative
AuditoryBiometricAlternative
AuditoryCharacter / key-basedAlternative
AuditoryMotionAlternative
AuditoryPathAlternative
GustatoryBinaryAlternative
GustatoryBiometricAlternative
GustatoryCharacter / key-basedAlternative
GustatoryMotionAlternative
GustatoryPathAlternative
OlfactoryBinaryAlternative
OlfactoryBiometricAlternative
OlfactoryCharacter / key-basedAlternative
OlfactoryMotionAlternative
OlfactoryPathAlternative
TactileBinaryAlternative
TactileBiometricAlternative
TactileCharacter / key-basedAlternative
TactileMotionAlternative
TactilePathAlternative
VisualBinaryAlternative
VisualBiometricAlternative
VisualCharacter / key-basedAlternative
VisualMotionAlternative
VisualPathAlternative
Balance and stabilityBinaryAlternative
Balance and stabilityBiometricAlternative
Balance and stabilityCharacter / key-basedAlternative
Balance and stabilityMotionAlternative
Balance and stabilityPathAlternative
Fine motor controlBinaryAlternative
Fine motor controlBiometricAlternative
Fine motor controlCharacter / key-basedAlternative
Fine motor controlPathAlternative
MobilityBinaryAlternative
MobilityBiometricAlternative
MobilityCharacter / key-basedAlternative
MobilityPathAlternative
Multidimensional body movementBinaryAlternative
Multidimensional body movementBiometricAlternative
Multidimensional body movementCharacter / key-basedAlternative
Multidimensional body movementMotionAlternative
Multidimensional body movementPathAlternative
ReachBinaryAlternative
ReachBiometricAlternative
ReachCharacter / key-basedAlternative
ReachMotionAlternative
ReachPathAlternative
StaminaBinaryAlternative
StaminaBiometricAlternative
StaminaCharacter / key-basedAlternative
StaminaMotionAlternative
StaminaPathAlternative
StrengthBinaryAlternative
StrengthBiometricAlternative
StrengthCharacter / key-basedAlternative
StrengthMotionAlternative
StrengthPathAlternative
Language skillsBinaryAlternative
Language skillsBiometricAlternative
Language skillsCharacter / key-basedAlternative
Language skillsMotionAlternative
Language skillsPathAlternative
Physical attributesBinaryAlternative
Physical attributesBiometricAlternative
Physical attributesCharacter / key-basedAlternative
Physical attributesMotionAlternative
Physical attributesPathAlternative
Ability to understand implied contentBinaryAlternative
Ability to understand implied contentBiometricAlternative
Ability to understand implied contentCharacter / key-basedAlternative
Ability to understand implied contentMotionAlternative
Ability to understand implied contentPathAlternative
Ability to understand numeric conceptsBinaryAlternative
Ability to understand numeric conceptsBiometricAlternative
Ability to understand numeric conceptsCharacter / key-basedAlternative
Ability to understand numeric conceptsMotionAlternative
Ability to understand numeric conceptsPathAlternative
Attention and concentrationBinaryAlternative
Attention and concentrationBiometricAlternative
Attention and concentrationCharacter / key-basedAlternative
Attention and concentrationMotionAlternative
Attention and concentrationPathAlternative
Cognitive processingBinaryAlternative
Cognitive processingBiometricAlternative
Cognitive processingCharacter / key-basedAlternative
Cognitive processingMotionAlternative
Cognitive processingPathAlternative
Sensory processingBinaryAlternative
Sensory processingBiometricAlternative
Sensory processingCharacter / key-basedAlternative
Sensory processingMotionAlternative
Sensory processingPathAlternative
Executive functionsBinaryAlternative
Executive functionsBiometricAlternative
Executive functionsCharacter / key-basedAlternative
Executive functionsMotionAlternative
Executive functionsPathAlternative
MemoryBinaryAlternative
MemoryBiometricAlternative
MemoryCharacter / key-basedAlternative
MemoryMotionAlternative
MemoryPathAlternative
Self-regulationBinaryAlternative
Self-regulationBiometricAlternative
Self-regulationCharacter / key-basedAlternative
Self-regulationMotionAlternative
Self-regulationPathAlternative
Mental healthBinaryAlternative
Mental healthBiometricAlternative
Mental healthCharacter / key-basedAlternative
Mental healthMotionAlternative
Mental healthPathAlternative
LearningBinaryAlternative
LearningBiometricAlternative
LearningCharacter / key-basedAlternative
LearningMotionAlternative
LearningPathAlternative

References

Tags

Imported from https://github.com/accessiblecommunity/Digital-Accessibility-Framework/separate-selection-activation.md