Separate identification & activation

For system with interactive components, people may need to have separate means of identifying and then activating controls.

Notes

Note: This seems to be a need that everybody has, but systems are designed so controls are mostly identifiable to people without disabilities. Where labels are incorrect or with physical hardware, it might be harder for blind people to identify controls.

Mappings

Required abilityAccessibility characteristicSupport needed
MobilityMotionAlternative
Fine motor controlMotionAlternative
AuditoryBinaryAlternative
AuditoryBiometricAlternative
AuditoryCharacter / key-basedAlternative
AuditoryMotionAlternative
AuditoryPathAlternative
GustatoryBinaryAlternative
GustatoryBiometricAlternative
GustatoryCharacter / key-basedAlternative
GustatoryMotionAlternative
GustatoryPathAlternative
OlfactoryBinaryAlternative
OlfactoryBiometricAlternative
OlfactoryCharacter / key-basedAlternative
OlfactoryMotionAlternative
OlfactoryPathAlternative
TactileBinaryAlternative
TactileBiometricAlternative
TactileCharacter / key-basedAlternative
TactileMotionAlternative
TactilePathAlternative
VisualBinaryAlternative
VisualBiometricAlternative
VisualCharacter / key-basedAlternative
VisualMotionAlternative
VisualPathAlternative
Balance and stabilityBinaryAlternative
Balance and stabilityBiometricAlternative
Balance and stabilityCharacter / key-basedAlternative
Balance and stabilityMotionAlternative
Balance and stabilityPathAlternative
Fine motor controlBinaryAlternative
Fine motor controlBiometricAlternative
Fine motor controlCharacter / key-basedAlternative
Fine motor controlPathAlternative
MobilityBinaryAlternative
MobilityBiometricAlternative
MobilityCharacter / key-basedAlternative
MobilityPathAlternative
Multidimensional body movementBinaryAlternative
Multidimensional body movementBiometricAlternative
Multidimensional body movementCharacter / key-basedAlternative
Multidimensional body movementMotionAlternative
Multidimensional body movementPathAlternative
ReachBinaryAlternative
ReachBiometricAlternative
ReachCharacter / key-basedAlternative
ReachMotionAlternative
ReachPathAlternative
StaminaBinaryAlternative
StaminaBiometricAlternative
StaminaCharacter / key-basedAlternative
StaminaMotionAlternative
StaminaPathAlternative
StrengthBinaryAlternative
StrengthBiometricAlternative
StrengthCharacter / key-basedAlternative
StrengthMotionAlternative
StrengthPathAlternative
Language skillsBinaryAlternative
Language skillsBiometricAlternative
Language skillsCharacter / key-basedAlternative
Language skillsMotionAlternative
Language skillsPathAlternative
Physical attributesBinaryAlternative
Physical attributesBiometricAlternative
Physical attributesCharacter / key-basedAlternative
Physical attributesMotionAlternative
Physical attributesPathAlternative
Ability to understand implied contentBinaryAlternative
Ability to understand implied contentBiometricAlternative
Ability to understand implied contentCharacter / key-basedAlternative
Ability to understand implied contentMotionAlternative
Ability to understand implied contentPathAlternative
Ability to understand numeric conceptsBinaryAlternative
Ability to understand numeric conceptsBiometricAlternative
Ability to understand numeric conceptsCharacter / key-basedAlternative
Ability to understand numeric conceptsMotionAlternative
Ability to understand numeric conceptsPathAlternative
Attention and concentrationBinaryAlternative
Attention and concentrationBiometricAlternative
Attention and concentrationCharacter / key-basedAlternative
Attention and concentrationMotionAlternative
Attention and concentrationPathAlternative
Cognitive processingBinaryAlternative
Cognitive processingBiometricAlternative
Cognitive processingCharacter / key-basedAlternative
Cognitive processingMotionAlternative
Cognitive processingPathAlternative
Sensory processingBinaryAlternative
Sensory processingBiometricAlternative
Sensory processingCharacter / key-basedAlternative
Sensory processingMotionAlternative
Sensory processingPathAlternative
Executive functionsBinaryAlternative
Executive functionsBiometricAlternative
Executive functionsCharacter / key-basedAlternative
Executive functionsMotionAlternative
Executive functionsPathAlternative
MemoryBinaryAlternative
MemoryBiometricAlternative
MemoryCharacter / key-basedAlternative
MemoryMotionAlternative
MemoryPathAlternative
Self-regulationBinaryAlternative
Self-regulationBiometricAlternative
Self-regulationCharacter / key-basedAlternative
Self-regulationMotionAlternative
Self-regulationPathAlternative
Mental healthBinaryAlternative
Mental healthBiometricAlternative
Mental healthCharacter / key-basedAlternative
Mental healthMotionAlternative
Mental healthPathAlternative
LearningBinaryAlternative
LearningBiometricAlternative
LearningCharacter / key-basedAlternative
LearningMotionAlternative
LearningPathAlternative

References

Tags

Imported from https://github.com/accessiblecommunity/Digital-Accessibility-Framework/separate-identification-activation.md