40 guidance statements support this user need:
- Alternatives to motion-based input - For systems that use motion or multi-dimensional movement for input, people may need alternatives to motion-based input.
- Appropriate challenging - For systems used to complete tasks or play games, people may need to set the complexity or difficulty at a level which is challenging and motivating but not discouraging to me.
- Characters and punctuation - For systems that include language based content, people may need the characters, symbols, and punctuation required to understand ambiguous words and phrases.
- Cognitive tests - For systems used to complete tasks, including authentication, people may need to do so without cognitive tests.
- Concurrent input - For systems that take input, people may need to use concurrent input mechanisms.
- Description of operable parts layout - For systems that require physical operation, people may need to have the location and arrangement of operable parts given to them.
- Emotional coping - For systems with triggering content, people may need to to have assistance in coping with my emotional reactions to using the system.
- Encouragement on task progress - For systems used to complete tasks, people may need to receive encouragement that the I am progressing with a task.
- Findable - People may need to easily locate interactive components and important content.
- Flexible input format - For systems with inputs, people may need inputs to accept different formats.
- Goal & value reminder - For systems used to complete tasks, people may need to receive periodic reminders of the goal being worked on and its value.
- Information on task progress - For systems used to complete tasks, people may need to receive information regarding the progress of completing a task.
- Input modality choice - For systems that accept input, people may need to be able to choose modalities to be used for inputs to the system.
- Keyboard shortcuts - For systems that accept keyboard or voice input, people may need keyboard shortcuts to be predictable and not override existing keyboard shortcuts.
- Keypad entry - For systems that accept input beyond a single yes/no based process, people may need keypad style entry to be available. The type of keypad supported will vary based on functionality.
- Manage individualization features - As a user who uses accessibility features either built into platforms or as part of assitive technologies, I need a way to activate or deactivate individualization features.
- Manage individualization functions - For systems with assistive technology built into the platform, people may need a way to perform, undo, and redo individualization actions.
- Meaningful focus order - For systems with interactive components, people may need those components to be available in a meaningful sequence that facilitates operation.
- Meaningful organization - For systems that present content, people may need the content organized into logical, cohesive sections both sensorily and programmatically.
- Meaningful sequence - For systems that present content, people may need the content to be available in a meaningful sequence both sensorily and programmatically.
- Modified motion-based input - For systems that uses motion based input tools, people may need reduced or slowed motion and rest breaks.
- No navigation traps - For systems with interactive components, people may need to move to and away from any interactive element using any user agent or input modality.
- Not cause fatigue or discomfort - People may need systems that do not cause fatigue or discomfort when used.
- Preparing for tasks - For systems used to complete tasks, people may need to know what they will need to complete each task before they begin.
- Programmatic structure and relationships - For systems that present content, people may need structure and relationships (title, labels, section headings) presented sensorily and programmatically.
- Recognize individual - For systems that use biometric verification tools such as facial appearance, iris pattern, or finger presence, people with atypical biometric factors may need ways to verify their identity with equal reliability to other people.
- Reset accessibility functions - For systems with assistive technology built into the platform or that work with assistive technology, people may need a way to reset accessibility functions to their initial states.
- Scrolling - For systems that present enough content to go outside the viewport, people may need scrolling limited to a single direction.
- Sequence of task steps - For systems used to complete tasks, people may need prompts identifying the appropriate next step to perform for a task.
- Simple login - For systems with a login, people may need a simple way to log in.
- Single action - For systems that use fine motor control based input, some users may need an alternative input mechanism that requires only a single action and a single pointer to input information and navigate (alternative to multi-point gestures, dragging, pointer movements, etc)
- Software control - For systems that require physical operation, people may need to access functionality through software that is ordinarily controlled through hardware.
- Speech variations - For voice input systems, people may need the system to recognize input with non-typical speech characteristics, such as from voice production difficulty or a Deaf accent, as well as it does mainstream accents.
- Successes acknowledged - For systems used to complete tasks, people may need to have even small successes acknowledged to increase self-esteem.
- Target size - For systems with pointer inputs, people may need target sizes large enough to easily hit.
- Timeout warning - For systems that time out, people may need to be notified when a timeout is about to occur and has occurred.
- Timing - People may need no time limit on systems OR for systems that time out, people may need to continue their task without data loss when they log back in after time out occurs.
- Unchanging button functionality - For systems that require physical operation, people may need each button or key to have its own functionality rather than functionality that changes depending on context.
- Unexpected movement - For systems with a visual interface, people may need content and controls to remain in the same relative location and not move unexpectedly.
- User feedback - People may need an accessible way to provide user feedback.