No navigation traps

For systems with interactive components, people may need to move to and away from any interactive element using any user agent or input modality.

Mappings

Required abilityAccessibility characteristicSupport needed
ReachBinaryDefault
ReachCharacter / key-basedDefault
ReachMotionDefault
ReachPathDefault
MobilityBinaryDefault
MobilityCharacter / key-basedDefault
MobilityMotionDefault
MobilityPathDefault
Multidimensional body movementBinaryDefault
Multidimensional body movementCharacter / key-basedDefault
Multidimensional body movementMotionDefault
Multidimensional body movementPathDefault
StaminaMotionDefault
Ability to understand implied contentBinaryDefault
Ability to understand implied contentCharacter / key-basedDefault
Ability to understand implied contentMotionDefault
Ability to understand implied contentPathDefault
Ability to understand numeric conceptsBinaryDefault
Ability to understand numeric conceptsCharacter / key-basedDefault
Ability to understand numeric conceptsMotionDefault
Ability to understand numeric conceptsPathDefault
Attention and concentrationBinaryDefault
Attention and concentrationCharacter / key-basedDefault
Attention and concentrationMotionDefault
Attention and concentrationPathDefault
AuditoryBinaryDefault
AuditoryCharacter / key-basedDefault
AuditoryMotionDefault
AuditoryPathDefault
Balance and stabilityBinaryDefault
Balance and stabilityCharacter / key-basedDefault
Balance and stabilityMotionDefault
Balance and stabilityPathDefault
Cognitive processingBinaryDefault
Cognitive processingCharacter / key-basedDefault
Cognitive processingMotionDefault
Cognitive processingPathDefault
Contextual knowledgeBinaryDefault
Contextual knowledgeCharacter / key-basedDefault
Contextual knowledgeMotionDefault
Contextual knowledgePathDefault
Executive functionsBinaryDefault
Executive functionsCharacter / key-basedDefault
Executive functionsMotionDefault
Executive functionsPathDefault
Fine motor controlBinaryDefault
Fine motor controlCharacter / key-basedDefault
Fine motor controlMotionDefault
Fine motor controlPathDefault
GustatoryBinaryDefault
GustatoryCharacter / key-basedDefault
GustatoryMotionDefault
GustatoryPathDefault
Language skillsBinaryDefault
Language skillsCharacter / key-basedDefault
Language skillsMotionDefault
Language skillsPathDefault
LearningBinaryDefault
LearningCharacter / key-basedDefault
LearningMotionDefault
LearningPathDefault
MemoryBinaryDefault
MemoryCharacter / key-basedDefault
MemoryMotionDefault
MemoryPathDefault
Mental healthBinaryDefault
Mental healthCharacter / key-basedDefault
Mental healthMotionDefault
Mental healthPathDefault
OlfactoryBinaryDefault
OlfactoryCharacter / key-basedDefault
OlfactoryMotionDefault
OlfactoryPathDefault
Physical attributesBinaryDefault
Physical attributesCharacter / key-basedDefault
Physical attributesMotionDefault
Physical attributesPathDefault
Self-regulationBinaryDefault
Self-regulationCharacter / key-basedDefault
Self-regulationMotionDefault
Self-regulationPathDefault
Sensory processingBinaryDefault
Sensory processingCharacter / key-basedDefault
Sensory processingMotionDefault
Sensory processingPathDefault
Social skillsBinaryDefault
Social skillsCharacter / key-basedDefault
Social skillsMotionDefault
Social skillsPathDefault
StaminaBinaryDefault
StaminaCharacter / key-basedDefault
StaminaPathDefault
StrengthBinaryDefault
StrengthCharacter / key-basedDefault
StrengthMotionDefault
StrengthPathDefault
TactileBinaryDefault
TactileCharacter / key-basedDefault
TactileMotionDefault
TactilePathDefault
VisualBinaryDefault
VisualCharacter / key-basedDefault
VisualMotionDefault
VisualPathDefault

References

Tags

Imported from https://github.com/accessiblecommunity/Digital-Accessibility-Framework/no-navigation-traps.md