No navigation traps

For systems with interactive components, people may need to move to and away from any interactive element using any user agent or input modality.

Mappings

Functional abilityAccommodation typeAccessibility characteristic
ReachDefaultBinary
ReachDefaultCharacter / key-based
ReachDefaultMotion
ReachDefaultPath
MobilityDefaultBinary
MobilityDefaultCharacter / key-based
MobilityDefaultMotion
MobilityDefaultPath
Multidimensional body movementDefaultBinary
Multidimensional body movementDefaultCharacter / key-based
Multidimensional body movementDefaultMotion
Multidimensional body movementDefaultPath
StaminaDefaultMotion
Ability to understand implied contentDefaultBinary
Ability to understand implied contentDefaultCharacter / key-based
Ability to understand implied contentDefaultMotion
Ability to understand implied contentDefaultPath
Ability to understand numeric conceptsDefaultBinary
Ability to understand numeric conceptsDefaultCharacter / key-based
Ability to understand numeric conceptsDefaultMotion
Ability to understand numeric conceptsDefaultPath
Attention and concentrationDefaultBinary
Attention and concentrationDefaultCharacter / key-based
Attention and concentrationDefaultMotion
Attention and concentrationDefaultPath
AuditoryDefaultBinary
AuditoryDefaultCharacter / key-based
AuditoryDefaultMotion
AuditoryDefaultPath
Balance and stabilityDefaultBinary
Balance and stabilityDefaultCharacter / key-based
Balance and stabilityDefaultMotion
Balance and stabilityDefaultPath
Cognitive processingDefaultBinary
Cognitive processingDefaultCharacter / key-based
Cognitive processingDefaultMotion
Cognitive processingDefaultPath
Contextual knowledgeDefaultBinary
Contextual knowledgeDefaultCharacter / key-based
Contextual knowledgeDefaultMotion
Contextual knowledgeDefaultPath
Executive functionsDefaultBinary
Executive functionsDefaultCharacter / key-based
Executive functionsDefaultMotion
Executive functionsDefaultPath
Fine motor controlDefaultBinary
Fine motor controlDefaultCharacter / key-based
Fine motor controlDefaultMotion
Fine motor controlDefaultPath
GustatoryDefaultBinary
GustatoryDefaultCharacter / key-based
GustatoryDefaultMotion
GustatoryDefaultPath
Language skillsDefaultBinary
Language skillsDefaultCharacter / key-based
Language skillsDefaultMotion
Language skillsDefaultPath
LearningDefaultBinary
LearningDefaultCharacter / key-based
LearningDefaultMotion
LearningDefaultPath
MemoryDefaultBinary
MemoryDefaultCharacter / key-based
MemoryDefaultMotion
MemoryDefaultPath
Mental healthDefaultBinary
Mental healthDefaultCharacter / key-based
Mental healthDefaultMotion
Mental healthDefaultPath
OlfactoryDefaultBinary
OlfactoryDefaultCharacter / key-based
OlfactoryDefaultMotion
OlfactoryDefaultPath
Physical attributesDefaultBinary
Physical attributesDefaultCharacter / key-based
Physical attributesDefaultMotion
Physical attributesDefaultPath
Self-regulationDefaultBinary
Self-regulationDefaultCharacter / key-based
Self-regulationDefaultMotion
Self-regulationDefaultPath
Sensory processingDefaultBinary
Sensory processingDefaultCharacter / key-based
Sensory processingDefaultMotion
Sensory processingDefaultPath
Social skillsDefaultBinary
Social skillsDefaultCharacter / key-based
Social skillsDefaultMotion
Social skillsDefaultPath
StaminaDefaultBinary
StaminaDefaultCharacter / key-based
StaminaDefaultPath
StrengthDefaultBinary
StrengthDefaultCharacter / key-based
StrengthDefaultMotion
StrengthDefaultPath
TactileDefaultBinary
TactileDefaultCharacter / key-based
TactileDefaultMotion
TactileDefaultPath
VisualDefaultBinary
VisualDefaultCharacter / key-based
VisualDefaultMotion
VisualDefaultPath

References

Tags

Imported from https://github.com/accessiblecommunity/Digital-Accessibility-Framework/no-navigation-traps.md