20 guidance statements support this user need context:
- Adjustable parts - For systems with physical input or output devices, people may need to adjust the location and position of the devices to have all of them within easy view and reach.
- Alternative to holding - For systems that use buttons to input data, people may need an alternative input to holding a button down.
- Control sensitivity - For systems that require physical operation, people may need to be able to adjust the sensitivity of controls.
- Flexible input format - For systems with inputs, people may need inputs to accept different formats.
- Game speed - For system used to play games, people may need to be able to adjust the speed of game play.
- Haptic control - For systems with tactile content, people may need to be able to control haptic output.
- Interface access - For systems used to play games, people may need to access all areas of the interface with the same input method as the gameplay.
- Keyboard shortcuts - For systems that accept keyboard or voice input, people may need keyboard shortcuts to be predictable and not override existing keyboard shortcuts.
- Keypad entry - For systems that accept input beyond a single yes/no based process, people may need keypad style entry to be available. The type of keypad supported will vary based on functionality.
- No navigation traps - For systems with interactive components, people may need to move to and away from any interactive element using any user agent or input modality.
- Personalized Interface - People may need to be able to customize their interface.
- Private data entry - For systems that collect private information, people need positive assurance that sensitive information they enter, such as password or national ID, is not displayed on the screen.
- Reconfigure controls - For system that have physical input or output devices, people may need to remap and reconfigure my controls.
- Redundant Entry - For systems that require data input, people may need to avoid entering data more than once.
- Repetitive strain injuries - For systems that require that involve extensive repetitive actions for input, people may need alternate input devices or approaches.
- Simple controls - For systems with input controls, people may need those controls to be simple.
- Simple controls - For systems with complex input controls, people may need simple alternatives.
- Unchanging button functionality - For systems that require physical operation, people may need each button or key to have its own functionality rather than functionality that changes depending on context.
- Unexpected change of context - For systems with interactive components, people may need to be able to input content without unexpected changes in context.
- Within reach - For systems with physical controls, people may need to have all controls and other operable parts located within easy view and reach.