15 guidance statements support this user need context:
- Adjustable parts - For systems with physical input or output devices, people may need to adjust the location and position of the devices to have all of them within easy view and reach.
- Alternative to holding - For systems that use buttons to input data, people may need an alternative input to holding a button down.
- Control sensitivity - For systems that require physical operation, people may need to be able to adjust the sensitivity of controls.
- Game speed - For system used to play games, people may need to be able to adjust the speed of game play.
- Haptic control - For systems with tactile content, people may need to be able to control haptic output.
- Interface access - For systems used to play games, people may need to access all areas of the interface with the same input method as the gameplay.
- No navigation traps - For systems with interactive components, people may need to move to and away from any interactive element using any user agent or input modality.
- Personalized Interface - People may need to be able to customize their interface.
- Reconfigure controls - For system that have physical input or output devices, people may need to remap and reconfigure my controls.
- Repetitive strain injuries - For systems that require that involve extensive repetitive actions for input, people may need alternate input devices or approaches.
- Simple controls - For systems with input controls, people may need those controls to be simple.
- Simple controls - For systems with complex input controls, people may need simple alternatives.
- Single action - For systems that use fine motor control based input, some users may need an alternative input mechanism that requires only a single action and a single pointer to input information and navigate (alternative to multi-point gestures, dragging, pointer movements, etc)
- Unchanging button functionality - For systems that require physical operation, people may need each button or key to have its own functionality rather than functionality that changes depending on context.
- Within reach - For systems with physical controls, people may need to have all controls and other operable parts located within easy view and reach.