Precise timing

For systems that support task completion or game play, people may need actions that do not require precise timing, can be carried out while paused, or skipped.

Mappings

Required abilityAccessibility characteristicSupport needed
MobilityBinaryDefault
MobilityCharacter / key-basedDefault
MobilityMotionDefault
MobilityPathDefault
Fine motor controlBinaryDefault
Fine motor controlCharacter / key-basedDefault
Fine motor controlMotionDefault
Fine motor controlPathDefault

References

Tags

    Imported from https://github.com/accessiblecommunity/Digital-Accessibility-Framework/precise-timing.md