Precise timing

For systems that support task completion or game play, people may need actions that do not require precise timing, can be carried out while paused, or skipped.

Mappings

Functional abilityAccommodation typeAccessibility characteristic
MobilityDefaultBinary
MobilityDefaultCharacter / key-based
MobilityDefaultMotion
MobilityDefaultPath
Fine motor controlDefaultBinary
Fine motor controlDefaultCharacter / key-based
Fine motor controlDefaultMotion
Fine motor controlDefaultPath

References

Tags

    Imported from https://github.com/accessiblecommunity/Digital-Accessibility-Framework/precise-timing.md