For systems that support task completion or game play, people may need actions that do not require precise timing, can be carried out while paused, or skipped.
Mappings
Functional ability | Accommodation type | Accessibility characteristic |
---|---|---|
Mobility | Default | Binary |
Mobility | Default | Character / key-based |
Mobility | Default | Motion |
Mobility | Default | Path |
Fine motor control | Default | Binary |
Fine motor control | Default | Character / key-based |
Fine motor control | Default | Motion |
Fine motor control | Default | Path |
References
Tags
Imported from https://github.com/accessiblecommunity/Digital-Accessibility-Framework/precise-timing.md