Precise timing

For systems that support task completion or game play, people may need actions that do not require precise timing, can be carried out while paused, or skipped.

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Mappings

Required abilityAccessibility characteristicSupport needed
MobilityBinaryDefault
MobilityCharacter / key-basedDefault
MobilityMotionDefault
MobilityPathDefault
Fine motor controlBinaryDefault
Fine motor controlCharacter / key-basedDefault
Fine motor controlMotionDefault
Fine motor controlPathDefault

References

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Imported from https://github.com/accessiblecommunity/Digital-Accessibility-Framework/precise-timing.md