13 guidance statements support this accessibility characteristic:
- Appropriate challenging - For systems used to complete tasks or play games, people may need to set the complexity or difficulty at a level which is challenging and motivating but not discouraging to me.
- Cognitive tests - For systems used to complete tasks, including authentication, people may need to do so without cognitive tests.
- Consistent navigation - For systems with interactive components, people may need navigation and interactions to be internally consistent.
- Encouragement on task progress - For systems used to complete tasks, people may need to receive encouragement that the I am progressing with a task.
- Familiar interactions - People may need content and interfaces that follow familiar user interface interaction behavior and feedback conventions.
- Game speed - For system used to play games, people may need to be able to adjust the speed of game play.
- Information on task progress - For systems used to complete tasks, people may need to receive information regarding the progress of completing a task.
- Personalized Interface - People may need to be able to customize their interface.
- Preparing for tasks - For systems used to complete tasks, people may need to know what they will need to complete each task before they begin.
- Sequence of task steps - For systems used to complete tasks, people may need prompts identifying the appropriate next step to perform for a task.
- Sign language characteristics - For systems that present auditory content, people may need sign language content in a sign language that they understand.
- Simple login - For systems with a login, people may need a simple way to log in.
- Successes acknowledged - For systems used to complete tasks, people may need to have even small successes acknowledged to increase self-esteem.